Captain of Crisis


Giacomo “Captain Chopper” Passero
Male Human Ranger (Freebooter) 10 / Bard (Buccanneer) 3
CG Medium Humanoid (human)
Init +9 (+11 jungle, +13 water); Senses Perception +18 (+22 water, +20 jungle)
Languages Common, Elven, Polyglot

AC 23, touch 16, flat footed 18 (+5 Dex, +2 deflection, +6 armor, +1 shield) “shadowskin” OR
AC 24, touch 15, flat-footed 20 (+4 Dex, +2 deflection, +7 armor, +1 shield) “iron shirt
HP 141/166 (HD 10d10+3d8+65)
Status On High Mood Jubilant
Fort +14, Ref +17 (evasion), Will +10

Spd 30 ft.
Melee +1 battleaxe +18/+13/+8 [+22/+17/+12] (1d8+6 [+10]; x3)
Melee Tidewater Cutlass +18/+13/+8 [+22/+17/+12] (1d6+6 [+10]; 18-20/x2)
Melee +3 shortsword +20/+15/+10 [+24/+19/+14] (1d6+8 [+12]; 19-20/x2)
Melee Boarding Axe +18/+13/+8 [+22/+17/+12] (1d6+5 [+9]/x3) OR
Melee Boarding Axe +16/+16/+11/+11/+6 [+20/+20/+15/+15/+10] (1d6+5 [+9]/x3)
Ranged (10’) +1 throwing axe +18/+13/+8 [+22/+17/+12] (1d6+6 [+10])
Attack Options Hilt Bash, Power Attack (-3 atk/+6 dmg)
Special Actions Antagonize (swift: Sense Motive [DC 20] gain +2 [Cha] insight bonus; standard: Intimidate check [DC 10 + HD +Wis], target attempts to target you for attack; if they cannot, extend 1 round [only] as immediate reaction, 1/day per target), Freebooter’s bane (move action, +3 atk/dmg for self and allies vs. single target), freebooter’s bond (move action, allies w/i 30 ft gain extra +2 atk when flanking with Chopper or affected ally for 2 rounds), Countersong, Distraction, Fascinate, Inspire Courage (12 rds/day, +1 morale vs. charm, atk/dmg rolls)
Combat Gear potion of cure moderate wounds x2

Spell-Like Abilities
1/day – hydraulic push (from Tidewater Cutlass)
Bard Spells Known (Caster Level 2; Concentration +4)
1st (4/day) – comprehend languages, enhance water, featherfall, vocal alteration
0 – ghost sound, know direction, lullaby, mending, message, summon instrument
Ranger Spells Prepared (Caster Level 7; Concentration +9)
3rd – cure moderate wounds (2d8+7) (used)
2nd – barnacleskin, protection from energy
1st – jump, lead blades, longstrider

Abilities Str 20, Dex 20, Con 14 (18), Int 14, Wis 14, Cha 14
Base Atk +12; CMB +17, CMD 34
Feats Antagonize, Double SliceB, EnduranceB, Extra Performance, Greater Two-Weapon FightingB, Improved Initiative, Improved Two-Weapon FightingB, Power Attack, Toughness, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (boarding axe)
Skills Acrobatics 13 (+21 OR +18*), Climb 10 (+18 OR +15; +20 OR +17* on wood), Craft (carpentry) 10 (+16), Heal 11 (+17), Intimidate 12 (+17), Knowledge (geography) 2 (+7, +9 jungle, +11 water), Knowledge (nature) 2 (+7), Perception 13 (+18, +20 jungle, +22 water), Perform (sing) 12 (+14), Profession (sailor) 10 (+15), Stealth 12 (+25 OR +17*, +27 OR +19 jungle, +29 OR +21 water), Survival 11 (+16, +18 jungle, +20 water), Swim 8 (+19 OR +16)
Traits Ship’s Surgeon (+1 Craft [carpentry] and Heal), Seafooted (+1 Acrobatics, and it is a class skill)
SQ Bardic Performance (12 rds/day), Freebooter's Bane (+3), Freebooter’s Bond, Swift Tracker, Track (+5), Wild Empathy (+12), Favored Terrain (Water +4, Jungle +2), Fast Swimmer (+2 Swim, swim half speed as move action), Evasion
Possessions battle axe +1, Tidewater cutlass, “shadowskin” shadow studded leather +3, “iron shirt” (ACP -3*), ring of protection +2, belt of mighty constitution +4, cloak of resistance +2, cloak of the manta ray, ash-tinted spectacles (+2 Will vs. Daze), boarding axe (x2), throwing axe (x2), naga hide boots, naga tooth necklace, deep platinum necklace, 1,717 gp

Hero Points 1
Weapon/Armor Proficiencies All simple and martial weapons and with light armor, medium armor, and shields (except tower shields)
Favored Class Ranger (Freebooter) (Level 1st-10th – Skill)


Height: 6’3" Weight: 190 lbs. Age: 25
Eyes: Blue Hair: Very short, brown Skin: Tanned

Chopper is tall, dark, and well-formed, with merry, pale-blue eyes. He keeps his dirty blond hair shorn almost to the scalp and dresses in simple clothes most of the time.

Born in Eleder, capital of the “lost” Chelish colony of Sargava, Chopper grew up around ships, sailors, and even pirates. His mother is a Sargavan colonial and his father a Mwangi (Ijo). He spent equal time with each of his parents’ peoples during his youth, which helped him strike a balance between his wild heart with civilized society.

The only part of civilization that did not sit well with him was the virtual enslavement of the Mwangi by the Sargavan colonists. His mother explained to him that the tolls collected by the Pirate Council of The Shackles for their “protection” of the colony forced this socioeconomic situation. This turned him on to the idea of getting Sargava out from under the thumb of the pirates, and it occurred to him that his skills might allow him to infiltrate their ranks and find some way to undermine their authority from within.

He set sail for Port Peril with this in mind. Then he was press-ganged into service on the Wormwood and his covert mission against the Shackles began.

Boisterous, jolly, and kind, Chopper really doesn’t fit in well with most pirates. He’s a good sailor and competent at most shipwork. He can be sarcastic, and is quick to joke and/or flirt with the ladies, though he doesn’t have great success. When riled to anger, his demeanor changes and coupled with his size and strength, he can be pretty scary.

“Need me to cut it off?”
“Not with that attitude!”

Bonfilia – Mother
Gahiji – Father



Chopper’s Journal


Skull and Shackles: Tides of Fortune zero