Skull and Shackles
Rather than awarding and tracking experience points, the GM will be granting level ups ad-hoc every few sessions.
When a character is dying (below 0 hit points) and receives healing, they go to 0 hit points and then regain hit points from the healing effect.
Recovery of hit points from resting also includes the character’s Constitution bonus. So, a character that has rested normally overnight would recover 1 hp per character level + his Con bonus.
Characters receive maximum hit points for their first five character levels. At sixth character level and beyond, characters gain additional hit points equal to the greater amount of their hit die roll or the average for their hit die.
(Ranged) Touch Attacks – Rather than use (Dexterity or) Strength to determine the attack bonus for spells that require (ranged) touch attacks, characters may use their Primary Spellcasting Ability Score.
Saving Throws Against Magic Item Powers – Ordinarily, “For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 plus the level of the spell or effect plus the ability modifier of the minimum ability score needed to cast that level of spell.” However, for all magic items crafted by the user, the saving throw is dependent upon the crafter-user’s primary spellcasting score instead of the minimum ability score.