Skull and Shackles
Female halfling fighter 4 / Gunslinger 3
CN Small humanoid (halfling)
Init +6; Senses Perception +6
AC 16, touch 14, flat-footed 13 (+2 armor, +2 Dex, +1 size, +1 Nimble)
Fort 8, Ref 7, Will 2; +3 vs. fear
Defensive Abilities Bravery +2 Will vs Fear effects , Nimble +1
Speed 25 feet
Melee mwk handaxe +12/7 (1d4+3/×3)
Ranged sling +9 (1d3+3)
Ranged pistol(x2) +10/5 (1d6)
Str 16, Dex 14, Con 10, Int 10, Wis 9, Cha 10
Base Atk 7/2; CMB 9; CMD 22
Feats Fleet, Improved Initiative, Power Attack, Toughness, Quick Draw, Extra Grit, Two Weapon Fighting
Skills Acrobatics 10, Climb 9, Craft (alchemy)5, Intimidate 4, Knowledge (engineering) 5, Perception 6, Perform (string) 5, Perception 5, Profession (sailor) 6, Stealth 6
Languages Common, Halfling
Combat Gear potion of cure light wounds, potion of invisibility; Other Gear leather armor, masterwork handaxe, sling with 20 bullets in a leather purse, pistol x2, 3-pint drinking stein with a silver lid depicting halflings riding dire badgers and slaughtering goblins (worth 25 gp), long red silk scarf, masterwork fiddle; Locker 2 flasks of acid, 2 flasks of alchemist’s fire, tanglefoot bag, 30 feet of silk rope
Short but fierce, Rosie Cusswell has more muscles than most of the ship’s crew, and a fouler mouth than all of them put together. Only the Wormwood’s Riaris Krine can out-swear her.
Rosie is from Port Peril, and was impressed onto the Wormwood’s crew three days before the PCs. After making an impression by threatening to chop off the hand of anyone who messed with her, she got off on the wrong foot with Cut-Throat Grok, who refused to return her beloved fiddle. Feruzi’s intervention won the Mwangi woman Rosie’s firm friendship; she later befriended all the PCs when they rescued her from the sea after falling overboard during a mighty storm.
Following the successful mutiny against Mr. Plugg, Rosie is now a free member of the crew.
Like many halflings, Rosie loves food, drink, and tall tales. She gets along with everyone on board the Man’s Promise (though she seems to loathe the romantic attention of Conchobar Shortstone), and believes herself to be the glue that holds the crew together.
During Combat Rosie likes to tumble through fights to gain the advantage. She is fearless and fierce in battle unless alone, in which case she fights from a position of strength and safety.
Morale Rosie withdraws from combat if reduced to fewer than 5 hit points. If cornered, she fights to the death.