Skull and Shackles
Male Human, Gunslinger (Buccaneer) 10/ Fighter 3
Neutral Medium Humanoid
Initiative+6 (8), Senses Perception +19
Languages Taldane (Common),Tien, Polyglot
AC 27, touch 18, flat-footed 21 (+6 Dex, +7 armor,+2 Nat Armor, +2 Ring)
HP 168 (13 HD; 1d10+2 (4))
Fort +15, Ref +15, Will +8
Speed 30 ft.
Extraordinary Abilities 2 Grit- Based on Wisdom
Deed – Deadeye (1 Grit) Shoot at touch AC beyond the first range increment
Deed – Gunslinger’s Dodge (1 Grit) 5ft for +2 AC, Drop Prone for +4 AC vs. ranged attack
Deed – Seadog’s Gait (1Grit) Ignore Difficult terrain
Deed – Pistol Whip (1Grit) Use gun butt as a club
Deed – Utility Shot (Min.1Grit) Blast Lock / Stop Bleeding / Shoot Unattended Object
Deed – Gunslinger Initiative (Min.1Grit) +2 Initiative, w/ Quick Draw- draw weapon as part of the Initiative Check
Deed – Starling Shot (1Grit) Hit= Miss: Target Flat footed
Deed – Targeting (1Grit)Arm (drop item), Head (DMG and Confused), Leg (DMG and prone), Torso (DMG and Increase Crit), Wing (DMG and fall 20)
Liquid Courage- may drink to gain Grog Points (2) (Equivalent to temporary Grit Points)
Gun Training 1 (Pistols) Add Dex bonus to Pistol Damage
Gun Training 2 (Pepper-Box) Add Dex Bonus to Pepper-box Pistol Damage
Str 14, Dex 22, Con 14, Int 14, Wis 16, Cha 10
Base Atk +13 CMB +15; CMD 33
Feats- Weapon Focus; Pistols(Plus One attack), Weapon Finesse (Dex bonus to attack rolls), Two Weapon Fighting (reduce penalties for using two weapons), Deadly Aim (-3 to hit/ +6 to damage), GunsmithingB (Craft/repair firearms and ammo/ EWP- Siege Firearms), Sea LegsB (2 Acro/Climb/Swim),Siege Engineer, Quick Draw/Sheath, Gunslinger (no attacks of opportunity when firing in melee), Rapid Reload (reduced action to reload), Point Blank Shot ( Plus 1 hit/DMG within 30), Improved Two Weapon Fighting (extra off-hand attack), Precise Shot, Greater Improved Two Weapon Fighting
Skills -Acrobatics 20, Climb 15, Craft: Alchemy 18, Intimidate 19, Knowledge: Engineering 18, Knowledge: Local 14, Perception 19, Profession: Sailor 15, Sleight of Hand 11, Survival 10, Swim 10
Traits Bucaneer’s Blood (1 Intimidate, Pro:Sailor, 1 Infamy/Disrepute), Bully (1 Intimidate)
Gear Plus 1 Pistol (x4), MWCoat Pistol (spring sheath), MW Musket, MWPepperbox pistol(x2), Plus 1 pistol/shortsword (x2), Dagger, (spring sheath), Dagger(boot x2), Steel flask (now battered), Gunsmithing Kit, Potion of Cure Moderate Wounds , 2x Tindertwig, Powder horn, 40 “Speed loaders” (Brass ‘alchemical cartridges’)
Plus 2 Mithril Shirt, Amulet of Natural Armor 2, Cloak of Protection 1, Ring of Climbing, Ring of Sustenance, Neckcloth of Protection 1, Kukri 1, Endless Gunbelt, +2 Ring of Protection, +1 Double Barrel, Thundering Pepperbox
He currently wears the Wromwood’s flag as a sash with Harrigan’s beard tucked into it as a trophy.
Hero Points n/a?
Weapon Proficiencies All simple and martial weapons, all firearms including Siege Firearms
Armor Proficiencies Light Armor, all armor
Favored Class Gunslinger/Buccaneer
N Tiny animal (Monkey)
Init +2; Senses low-light vision; Perception +5
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 Size, +1 Natural Armor)
HP 4 (1 HD; 1d8)
Fort +3, Ref +5, Will +1
Speed 30 ft.: Climb 30 ft.
Melee Bite +4 (1d3-4; 20/x2)
Str 3, Dex 15, Con 10, Int 2, Wis 12 Cha 5
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse (Use Dex for melee attacks),
Skills Acrobatics 8 Acrobatics)
|Height: 5’8"||Weight: 145 lbs.||Age: 20|
|Eyes: Hazel||Hair: Auburn||Skin: Deeply tanned|
“Too tough and stringy to use for bait.” -Cpt. Jon Mackie of the fishing ship Mackerel
“Needs a bit of spit and polish, he does.” -Asrel Heartspark, Sailing Master of the Taldorian Passenger vessel Seafire
“Scowls like he’d as soon shoot you as says ‘Hello’.” -Jarnit Simples, Swab of the merchant ship Prosperty’s Flower
Ezikial is the son of the well-known pirate gunner and captain Israel Hands and his legitimate wife, Jenna (at least she has a marriage document to prove it…). Raised in Riddleport, with only stories of his pirate father along with a journal and a hand-me-down pistol, Ezikial swore to follow in his father’s footsteps and go to sea as a pirate by the time he was 20.
During his life, he often replied any chiding and bullying with an even more fierce and sometimes even violent reprisal, resulting in a stunted social grace and a tendency to glare. He grew to become very intolerant of any advances on his mother; to the point of hamstringing one would be forceful suitor when he was 9, and by extension, any unwanted advances on females.
At age 14 he went to sea first with local fishers and in later years with trading vessels where he leaned his seamanship. Due to his skill, eagerness to learn and his willingness to perform hard tasks his personality flaws were often overlooked, even when he started drinking on a regular basis.
Now that he considers his “apprenticeship” complete, he began his halfhearted search for his father and his full-hearted search for a pirate ship to sign onto.
Seeking information on such ships, he stopped for a few drinks at the Formidably Maid…
Ezikial’s solitary upbringing and love of alcohol have left him with poor people skills and a mostly permanent scowl. He is sullen and laconic when he has enough to drink and borderline psychotic without. His words only flow freely when he speaks of firearms.
“Fuck off; leave me alone or I’ll shoot you.”
KNOWN FAMILY MEMBERS
Israel Hands – Father
Jenna Hands – Mother
To Be Linked
Interlude: A Slow Burn