Skull and Shackles
Conchobhar Turlach Shortstone
Male gnome bard 2
N Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +7
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 14 (2d8+2)
Fort +0, Ref +5, Will +3; +2 vs. illusions
Defensive Abilities defensive training
Speed 20 feet
Melee sword cane +2 (1d4)
Ranged shortbow +4 (1d4/×3)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate, inspire
courage +1), hatred
Gnome Spell-Like Abilities (CL 2nd; concentration +5)
1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Bard Spells Known (CL 2nd; concentration +5)
1st (3/day)—cause fear (DC 14), cure light wounds, hideous laughter (DC 14)
0 (at will)—daze (DC 13), flare (DC 13), know direction, light, summon instrument
Str 10, Dex 14, Con 10, Int 13, Wis 10, Cha 17
Base Atk +1; CMB +0; CMD 12
Feats Martial Weapon Proficiency (sword cane)
Skills Acrobatics +7, Appraise +5, Climb +5, Perception +7, Perform (sing) +8, Profession (gambler) +7, Sleight of Hand +7, Stealth +10
Languages Common, Gnome, Halfling, Sylvan
SQ bardic knowledge +1, gnome magic, versatile performance (sing)
Combat Gear oil of animate rope, wand of mirror image (11 charges); Other Gear shortbow with 12 arrows in wood quiver, sword cane, black silk gloves, bottle of musky perfume worth 35 gp, fake eye patch, foppish clothing, outrageously foppish purple hat, yellow silk handkerchief, key to locker hidden down left boot; Locker (average lock, Disable Device DC 25) elixir of love, 42 gp
The sword cane appears in the Advanced Player’s Guide.
Conchobhar Shortstone is a handsome, honey-tongued gnome who wears a foppish purple hat, an eye patch, and a white silk shirt, and carries a dandyish cane. His appearance is that of someone pretending to be a pirate, rather than a true buccaneer.
Conchobhar is a professional gambler who made the mistake of drinking with the Wormwood’s crew one night and failed to notice the cosh in a crew member’s hand until it was too late.
He remained unfriendly to the PCs until the attack on the Man’s Promise, befriending them just before being chosen for Mr. Plugg’s skeleton crew. He was most grateful when they rescued him and Sandara Quinn from the grindylow lair in Riptide Cove, on Bonewrack Isle.
Conchobhar is resigned to his fate but is determined to make the most of it, as he’s always yearned for the sea anyway. One thing dominates Conchobhar’s thinking — himself.
Conchobhar is also a serial womanizer. He finds Rosie Cusswell magnificent. Though he is fond of the PCs, he does not seem to have a favorite among them.
During Combat Conchobhar prefers to talk rather than fight. If he must fight, he lurks at the edge of combat, preferring to flank or attack with his bow.
Morale Conchobhar flees if reduced to 7 hit points or fewer, but he fights to the death for any female character he is on friendly or better terms with.